For those of you that missed it!
The Raid Finder (what most people are calling Looking for Raid, and then shortening it to LFR) is a new feature introduced in WoW that throttles the difficulty of the raid (first out being the Dragon Soul where you kill DEATHWING! – yesterday I LoLed when someone called him DoucheWing.) and automatically groups 25 people to complete the content. It is divided in 2 parts, so you get 4 bosses at a time. There are still game mechanics, but for the most part they don’t penalize you if about 5 people are under-performing. I would say it is like doing Naxx 25 with 20 people on Ulduar or ToC gear.
If your group has about 10 competent players, the whole experience is a breeze and easily completed from top to bottom in less than 90 minutes.
The Dragon Soul gear is itemized above the current dungeons but bellow the normal version of the raid. Firelands normal was 378 and so are the new dungeons, LFR is 384.
As an added bonus for raiders to do the instance besides valor capping if you are not yet clearing dragon soul (500 valor points from running which is half of your weekly cap) is that the raid also drops gear tokens that mix and match with the normal and heroic versions of the gear, so it is very manageable to actually achieve your 4 set bonus. Something that was previously challenging for casual raiders or infuriating for guilds that had a lot of people on the same token.
First lets talk about the bad.
Because it is a place where you can complete your set (or quickly valor cap.) raiders of all experience and dbag level come to play. You easily get into BG type of discussions about “FAIL vs e-PEEN” and “Carebear vs Troll.” Reason being that even though there is a “Go Go Go!” mentality, there also is a little bit of down time (unless someone ninja pulls… actually more Leroy pulls… which reminds me that I should find an addon that spams who the heck pulled.) when in between bosses you lose and add players. I’ve had a couple of awesome runs (probably because they were filled with guildies) but in most cases you lose between 3-5 after every boss. There is a great discussion going on in Manalicious about how this is eroding the community aspect of the game.
I however find the LFR a complete success.
I think the community creation part is up to you with your guild and other guilds you have a relationship with. I don’t remember BC or even Wrath as fondly as some others do. Sure it was nice to be known as a good tank or healer to group with people, but at least in my server there was tons of raider poaching between guilds… or casual guilds used as farms for the more serious raiders. The whole server community thing for me did not exist. Now the new more populated where we reside does feel a little more like a community (still now, in the days of LFG and LFR) and we have been able to mingle and have fun running things with other guilds.
The LFR to me fills a huge gap for the people that want to experience the thrill of killing the dragon, but don’t really care to itemize themselves and work towards being part of a raid team. While you would think that would erode a guild like ours that has mostly casual players, it does quite the opposite. It gives the opportunity for people to gear more alts quickly. It also satisfies the needs of our members that want to still raid, but not on a schedule. They can be part of a community, fill gaps when needed and not feel any presure. That in the past was a pipe dream. Every time you lost a raider it was a setback. Now, there is no excuse for people not to be geared and valor capped when you can do it in one night a week.
I also don’t think that raiders see how much the truly benefit from it. They will still be able to do their normal and heroic modes, and if that unlucky shamman does not get his should drop week after week, or you have a token heavy group full of priest/pallies/warlocks, they can just go to the LFR and complete sets. I know in the past, whenever there was a gear check fight in an instance that required gearing it meant weeks and weeks of pain. Now with just 3 weeks of raiding we made it past the first gear check (Ultraxion). We have about 60% with 2 piece sets and even a couple of 4 sets. Heck we might even be able to not just kill Deathwing on normal but actually do some heroic modes while they are still relevant.
The LFR is doing a lot for a guild like ours. I know a lot of people in the raiding community maybe see us as not being deserving of the loot we are getting because of how easy the LFR is. Sure, our 4 sets might be 3 LFR pieces at first, but it will allow us to play the game at the speed we want without having to hit the reset button every time one of our raiders gets a different work schedule or wants to take an extended break.
If you want to enjoy your LFR experience, que with your friends, set up an LFR night, reach out to your server community and create groups for it. Don’t fall pray of the negative view of the world and enjoy the game for how awesome it is right now. You are in control of the communities you build and play with. So if you decide to just que on your own and end up in the ultimate dbag group, just do your best… besides, its always over before too long.
My first character was Logtar born during the burning crusaded. He is the protection warrior that later started to PvP and DPS as arms, but he seems to always be a tank. During wrath I finished leveling my priest, druid and a warlock. I raided with all of them to some extent but by the beginning of Cataclysm I seem to go back to Logtar and he is the one that raided the most for tier 11. While the priest was geared and capable of doing tier 11, he was relegated to alt runs.
We moved servers while firelands was on their way and our new home realm seemed to be lacking healers more than tanks. The priest and the druid saw a lot more use and they both got to see a lot of the orange instance. Logtar was not raiding with any of the guild we were a part of during that period but found a weekend raiding group that got him to kill Ragnaros. I also ended up also bringing over the DK for his blacksmithing capabilities. So right now I have 4 toons that are doing dragon soul using the LFR and the priest doing the normal modes with our raiding team.
Priest healing is not as fun as it was during the Firelands. While discipline did see a nice buff in 4.3 and it seems easy to play, I still don’t find it as cool as I did towards the end of wrath when I was a bubble spammer. I am still not sold on the new healing model at all. I have 2 healed a couple of 10 mans, but still feel more comfortable in the 3 healing environment of current 10 mans.
The bear is really a beast right now and feeling very competent both in number output and survivability. Being able to hit trash packs harder than some DPS is fun, and even on single target I can pull ahead of other tanks. However, the druid seems to be more needed for healing than for tanking and I am getting more proficient at it, at times finding even a little more fun than priest healing.
The DK is just ridiculous. He is the last geared of all my toons but the ones that seems to hit the hardest. He ends up tanking LFR and dungeons but does not seem to find many current raids to do. I wish we had a full time blood DK (I miss you Phaetel!) again, their 4 piece during this tier is all kind of ridiculous.
Last but not least is the warrior. The arms DPS is just amazing right now, but he is not seeing much more than LFR right now. He finally had a decent shield and he seems to be the one I want to transmog. I think he will be PvPing more this patch than actually raiding. He has not had the luck in LFR than will give him his 4 set, and having a full time protection warrior on the raiding team makes it that he is almost exclusive for alt runs.
That is the summary of 4.3 probably the perfect time to get back into the game if Cataclysm was not your cup of tea. It feels almost like Wrath did towards the end. The dungeons are easy to do, the gear is dropping like candy from the heavens above. So come and join the fun. We are actually going to recruit a bit to see if we can get a rated BG team going and our raid team should be killing Deathwing on normal in the coming month!
There is a lot to be said about the vocal minority, but blizzard was wrong to listen to the people that wanted to make the game “hard” again.
A lot of people miss the point that the complexity of the game in vanilla was not because the end game encounters were harder, but the game was not as refined as it is now. It was exponentially less accessible.
I was WoW for the first time while I was living in Michigan. The person showing me the game was one of the developers I worked with and I cannot even remember what class he was playing. All I remember from that first look at the game was the obscene amount of buttons available to you and that you were penalized by having to walk back to your body. I was torn between trying UO or WoW back then, but FPSs were more my addiction back then, that and gunbound.
I did not actually play WoW until BC and the little endgame I got to see was limited. It wasn’t until Wrath that I really started to be able to raid and experience the end game and by this point we had the LFD, the Token gear system and just overall a smoother user experience. I did experience dungeons where CC had to be used before, and even some of the fights where you had to use multiple people performing various tasks that created a lot more complexity to encounters. Ulduar was no pushover by any means, but encounters in that expansion, even ToC which I did not enjoy all that much were engaging and difficult but rewarding.
As I have noted before Cataclysm separated the casual from the raiders big time. With the lack of content and heroics being challenging again you really damaged the casual groups that had mixed skills in their ranks. The troll heroics did not do us any favors because most people that has seen the places before were not engaged by them story wise, and most casual players would cause death after death because the trash was extremely unforgiving. I believe most players in WoW sit in the dungeon world for quite some time hoping that they can raid but not having the time to invest on it. When those dungeons are not a source of fun for the people that already have the gear, good luck with trying to get people to go with you to those places.
The LFR and the new dungeons are completely opposite to what the rest of Cataclysm was. It is not that they are overly simple, because they are really not. The ramp up though is not as high as it was the rest of the expansion and you can still have fun inside of them. They are quick, they are fun, and they allow you to once again play with your friends.
Most of the hardcore raiders I knew stopped playing the game with Cataclysm. Once those players have moved on, who is the audience? The casuals. It makes no sense for a company like Blizzard to create content that only 1% of the population gets to see. Sure, that might have been the case before, but when that number turns into 5-10% during Wrath, there is no point to dial complexity back up and saying… you know what you guys don’t deserve to see this because you don’t have the skills. Enter Firelands nerf, enter LFR, enter new shorter dungeons.
Three difficulty levels is a great model. I will probably still be a normal/raid achievement raider. Knowing I can have fun with my friends is more important to me, and the LFR and new dungeons clearly show that Blizzard gets it. Make things too difficult and lose players.
I hated Firelands. We will have to still go in there until Triz completes her legendary quest as well as Jackie’s mage that has it right behind her. It will be probably done on a off night but I could not wait to get out of that world of orange and brow. I am not a fan of the color to begin with and with all the fights being driven by one or two dumb mechanics it felt good to go in there a clear the place minus Rags in less than 2 hours. So 3 new dungeons and a new raid could not come fast enough.
The dungeons are short, VERY short. With a competent group they can be done in less than 30 minutes. I think we cleared one in about 20 or less. Eventually I think that Ilidan and Thrall will get very very annoying and seem slow, but at least for now they seem to keep up. I still seem doomed to have the same shield from the first month of Cata that Mike crafted for me… I hope the gear gods smile upon me and let me upgrade my shield.
Only half of the new raid is open in the LFR. The raid is extremely easy for raiders, who are the only people that could probably access it the first week due to the iLvL requirement of 372. I did the raid with one of my tanks and both of my healers and actually managed a couple of nice drops for the healers. The bosses seem to have their mechanics tuned very low and after 1 wipe it seems anyone that had not seen the fight before was able to pick it up and execute. I do think that having most of the raid be in pretty good gear probably helps, but 372 is pretty high… I am sure people with PvP gear will sneak in but overall it should not be an issue for any group to clear at least the first 4 bosses.
I did not spend any time in the darkmoon fair since I was focused on capping my 4 raid capable toons of valor points. Capping is now a breeze. The new dungeons give you 150 (either new or old heroics) and the raid gives you 250. It took no time to get all of them capped.
I have not had this much fun playing WoW in a while. If I want to raid, I can get into one in minutes. The only annoying thing is dealing with bad pugs, but surprisingly that is not the case in the raid. I guess we will see how it pans out as the weeks go on and more people get into the LFR.
If you have ever read my regular blog you know that for some reason I have issues with labels. They do seem to come in handy though. This topic though is one that is coming up a lot lately. Elitism in WoW.
The reason that this is going to become a hot topic in the coming weeks is because Blizzard introduced a new feature where you can do the latest raid in this patch with 25 other people in a easier than normal difficulty setting. I went there with two characters now and it is faceroll for raiders… not sure it will be for casuals or bad players.
Like many other posts this one will be all over the place, but I think I do have a point. Lets first define the labels.
Elite to me is someone that has killed Ragnaros pre-nerf. The 1% of the population that is not just a raider but actually has seen results while content is relevant. There are not too many of those in WoW.
Raider is the person that only plays WoW to raid. That is their primary focus and they are part of a progression guild. They might not get world or even server first, but they do get their achievement drakes and probably went 7/7 HM.
Casual is a person that enjoys the game and might even raid, but it is not their primary focus. They might have the skills but not the time, or enjoy people rather than progression. I put myself in this category.
Bad is the person that does not try. Grumpy elf has an excellent post about it, go read it. To me a bad is someone that refuses to take advice and does nothing to improve their gameplay. They are the ones that expect to be carried to shinnies.
Elitist is the group of people that look down upon others because of their achievements in game. They are the people that forget where they came from and feel the entitlement to verbally abuse others because of their “superiority.”
In a way, this post could also be looked at as a form of elitism as well, because I truly don’t like playing with either bad players or elitists.
I’ve had people tell me that I have the wrong attitude towards the game. I personally play to just see content, so to me 7/7 non hard modes in Firelands is ok. I will go back and do the heroic modes, but it is not my primary goal. Now if Deathwing kills over on regular very easy and I can do some heroic modes, awesome. I will not lose sleep over my gear not having the little “heroic tag.”
I jumped back into the whole leading a guild thing. Once Bea and I transferred over to a new server, we were joined by most of our friends. The ones that chose not to come for their own reasons are still our friends and hopefully we will get to do more with them if they open up cross server raiding. (Cross server BGs are already a reality!)
The point of this post is that I really don’t want to play with elitist or with bad players anymore. It makes me feel bad sometimes, but if someone does not have the decency to either respect others by not belittling people or at least work on their characters before they step into the raiding game, I feel like they are wasting my time.
I would not DPS for a long time, I could do it but not at the level that I thought a DPS should. I feel that a DPS should be able to move out of the fire and keep their numbers up, but for a long time I felt that was just not going to happen for me. Recently I have tried and been able to do it with some consistency. I don’t think I am all that good at DPSing in the game, but I do think that I can bring something to the table when it comes to healing and tanking.
I don’t think expecting this same self evaluation from the people you play with is too much.
The point of this post is two fold. Where do you see fitting in this scale? Would you be willing to play with people lower than you on that scale?
I ask because I think that Blizzard might benefit from instituting something along these lines. Almost like a badge system. I know you will be able to get medals of some sorts in MoP. Imagine being able to get even a bronze medal and say, I only want to play with bronze medal level players. What do you think of a feature like this?
While the whole WoW community was all up and arms about the Fireland nerfs, I was too busy having fun with the actual game.
I cannot help but enjoy all the chatter going on on the web about the Firelands now being a joke and the cries from hardcore raiders about how now their achievement has been taken away, blah blah blah.
Really guys, really? No matter what blizzard does it seem that someone will complain, but with all the attention being paid to raids I cannot imagine why so many are so upset.
If you are truly that good and that hardcore you should have been 6/7HM. Even if you were just semi hardcore 4/7 should also have been yours pretty easily. Anyone that completed T11 on heroic should have been working on hardmodes day one (well, I guess week two after pwning Rag)… if you weren’t, then you got exactly what you asked for after Wrath, OMG let me be LEET and better than everyone again! Newsflash! you truly are not, so many d-bags out there are still not 7/7 HM and they still think they are top raiders.
Trust me when I tell you that casual raiders like me (someone that is ok with no doing HM at all) doesn’t care about your shinnies.
I have killed Rag with two toons now, as a healer and as a tank. My big regret is that I did it once with just some people I knew, and another with a total pug. I have been able to put with some of the best raiders in our server and it has been a fun experience. I just enjoy killing things with my guild so much more. We are going to be working on that though. Being able to pug gives me the opportunity to learn fights and mechanics, and then come up with my own strategy with less wipes with my friends.
One interesting thing about Firelands is that most of the encounters are exactly what I expected them to be. Frustrating for no good reason. I have not done heroics yet, but even the normal encounters are so dependent on random crap that it really separates people. Its not just the bads from the good either, it is also separating people by computer performance. A lot of things have a huge lag component. Shannox, you stand on fire and you die… but you have only seconds to get out.
Even thought they are complex, one encounter that I liked a lot was Domo. The encounter is extremely easy for people that have raided for a while, but still challenging. It scales great too, if you have awesome healers you can let something happen more times… if you are great at movement, the same. The encounter is probably one of the best bosses I have seen designed. It is also easy to explain and execute. That is probably my favorite encounter in Firelands.
Rag is probably my least favorite. Not because I died there quite a bit while people learn the fight, but because it is just too much going on. It is not interesting or fun, it is basically a lot of… omg someone messed up, we all died, walk back. There are a lot of defile like situations where one messup will kill everyone.
I have a solid strategy now for that encounter that is a combination of several things that I have seen other people do. The frustrating part is that there is still an element of luck to the encounter. One simple timing thing can be the difference between a wipe and a kill.
One of the things that I don’t understand about strategies for that fight is how people assign DPS.
You have 8 sons to deal with in 10 man and there is always a split depending on where the hammer lands.
S – S – S – S – S – S – (H) – S – S (right split)
S – S – S – S – (H) – S – S – S – S (middle split)
S – S – (H) – S – S – S – S – S – S – (left split)
Most people end up assigning a number to each person and having them kill that sun regardless of split. It always leads to trouble. All the sun run to the hammer and if they hit the hammer they blow up causing a wipe most of the time, if two sons hit it, game over.
The way I will deal with it when I am actually leading a kill will be that 4 people are assigned a side of the hammer. The rest of the DPS will then be cleaners.
The split should also take into consideration DPS numbers and stuns.
S – S – S – S – 1D – T – (H) – T – 2D (right split)
S – S – 1D – T – (H) – T – 2D – S – S (middle split)
1D – T – (H) – T – 2D – S – S – S – S – (left split)
Tanks and top DPS are what matter the most.
When you are learning the fight, this is probably the hardest thing to get consistently. If you work on that first, the rest of the fight can be directed by the RL, however telling everyone what to kill can be a daunting task and what makes Rag hard to pug.
On the second hammer phase you have the added mobs to deal with. As a tank you have to just pick it up, deal with your son, then kill the add. That also takes a little be to get used to if the tank is new.
This is the first time that I actually wanted to write an addon that just slots people for you and spams it so they know where to go.
I still dislike Firelands quite a bit. I hope there is never another raid like this one again. I hope that Dragon Soul is more ICC or Ulduar than ToC. However, I am comfortable enough with it to take groups through it now. It will be nice to get some legendary weapons out of there.
How can a guy this cute cause so much controversy?
Let me tell you a little story. I went to a private catholic high school. Even though we were only middle class my parents put a high value on education so they sent me to a school they thought would provide me with better opportunities in the future. There were plenty of people in that school who had parents that were very, very well off. There once was a concert of some popular band coming to the city, and some of my classmates decided to go… not only did they get the best sits that money could afford, they also made a big sign with the word “Poor” to show to the rest of the crowd. It even made the paper. It was probably just a stupid teenager move, but it illustrates something that happens in WoW quite a bit.
“I have something you don’t have.”
From raiders displaying their hard to obtain mounts, to people riding their celestial pony. Many people like to show off what they can get. It used to be that the game was “pure” and you could only get certain things through grinding or skill, but the celestial pony, at least to the masses, told everyone… I can afford to buy this.
Sure, there are plenty of people that buy it just because they like it, are “completionists”, or think is ubber-cute, but there will be a segment that gets stuff like this to tell others, “I have the money to spend that you don’t.” I think that is what rubs most people the wrong way, that they either can’t afford or chose not to spend real money beyond their monthly fees for the game.
The real issue with this cute guy is that he comes packed with tons of issues.
The most important in my opinion is value. It used to be that if you bought a pet at the store you got it on all your characters. Say you have 10 toons you play, at 10 dollars you are paying about 1 dollar per toon to have that pet. Now if you want that cute little guy on all of your 10 toons… you have to dish out 100 USD!
You say ridiculous… I say really? Yeap, there are people with multiple mains that love pets and might end up dishing out money to get it on all their toons. I think the value for the customer there is at that point diminished greatly.
The second side-effect is that since this item is now trade-able you now have an indirect way of converting real money into WoW money. This is not new, the WoW admins pointed out already that you could do that with the loot cards. Easier and more available to players it is though. It will depend greatly on your servers economy, but in essence now you CAN buy gold in a legal way if you want to.
Blizzard is being really smart about a lot of things, and this one might rub a lot of people the wrong way, but you cannot blame them for trying. Will this curve gold selling? I have no idea, I don’t know what that market looks like at all anymore. I have always been against buying gold. Is this annoying to the people that don’t want to or can afford the extra money? It depends on how much you care.
I never bought the celestial steed, I did not like how it looked. I still might some day buy the winged guardian… it will be for the convenience of having a ready mount that flies when I am leveling an alt. The game is so easy right now that I doubt it will really give anyone a big advantage to be able to sell those cubs and make gold. I don’t think it will translate into progression for anyone unless the market for them is super high. What I will be doing is waiting to see what happens with the prices for it. I know I won’t be shelling out 1000k for a pet, the cuteness factor will probably make my wife pay 10 bucks. I don’t think it will break the game… will it open the gates for other things, more than likely. Blizzard has to make money to keep the lights on, and overall I think they do a good job at not making the game all about micro transactions.
In all reality, all they are doing is keeping us talking about WoW for another week before Blizzcon. That they are obviously masters at.
WoW insider has now posted the official response, which back ups what I mentioned about the card game already doing this. I also like the fact that Matthew Rossi bring up the point that with the cub you don’t have to hope you get a card, you actually know you are getting the cub.
The day you turn 21 you are finally able to enter that fantastic place called a bar. Before you know it you become a regular at that local dive. You start to like the people, you make friends with other regulars and before you know it you spend a lot of time at the place. One day you have the bright idea of telling the bartender that you could serve drinks, he takes you up on it and before you know it you are not just the bartender, you are pretty much running the whole thing.
You tell your friends about the bar, and the place start to look packed even on weeknights.
Eventually it seems like the owner is just not that nice, the food is not all that good and it seem like baseball is the only game that is ever on the TV. Now that you mention it, the TV is not even a big screen. So with some of the locals, one of whom has financial backing to put to his words you decide to open up your own bar.
Even though you had been previously practically running a bar, it is not all that easy. You start to let your friends also become bartenders. Most of the crowd you had before comes to the new bar and it becomes a happening place. With the money you start to upgrade the bar, there is not just baseball on the TVs, there is also football, both professional and college. Even once in a while there is basketball. No matter what the season is or what the sport is, everyone seems to be engaged and having fun.
Everyone seems to enjoy the food, everyone seems to be having fun. Times are good and the bar prospers. More amenities, more TVs, more people.
As the place begins to become bigger and bigger your employees ask about security, maybe bouncers that will not allow just everyone in and kick people out. You say nonsense, this is a bar full of friends, there will never be issues. There is the occasional drunken disturbance, but nothing that cannot be easily resolved.
Eventually this new sport starts to become popular. Even though boxing was shown once in a while and people were ok with it, this new sport called MMA is a little more brutal. Some people want to watch it, others don’t even want to look at it. It seems like every night that there is a big MMA event, the bar starts to split into those that have the stomach for it and those that don’t.
Eventually the bar starts to segment itself more and more. It seems like nobody can agree on what music to play in the jukebox, or what sport to watch on TV. The food that everyone was willing to pay for before, now seems tired and overpriced. People are coming for one or two drinks and the place is just not what it used to be.
It seems that more often than not people are in their little cliques and don’t want to associate with each other anymore. The bartenders can see glares from across the room. The complains start to get more and more often. The specials simply don’t attract people anymore.
The owner, financial backers and some of the employees decide that it is better to close the bar and go on their separate ways. What was one the place to be, its simple a place you go out of habit. The big screen TVs are there, but nobody seems to be watching them.
I guess all good things come to an end.
I didn’t have to look up “I got nerfed Brah,” I understood the concept immediately because Nerf stuff has always intrigued me. I never thought that the toys and games we played were all that dangerous and that scars were just part of growing up, but Neft took it to a whole new level. So I knew it meant that you probably did not hit as hard as he did before. The term is used in the WoW community to describe any game mechanic change that might be looked at as making the game easier (or players weaker) and buff is the opposite.
With Cata Blizzard screwed the pooch. They released a lot of content that was consumed rapidly by the seasoned players (not just raiders) and screwed with gameplay a whole lot. In an effort to make things more accessible (something I wanted myself) they wrecked havoc with balancing. They thought that gear would fix everything but I think failed to calculate the rate that alts would raise, I mean its just 5 levels no matter how steep they are. The dungeon finder and guild perks made it so that leveling was quick and the bulk of the time was spent on dungeons or raids… and believe it or not, that is not everyone’s cup of tea.
Making people happy is an impossible job. As a GM making 40-50 people happy was impossible… imagine trying to keep 11+ million subscribers being probably a little more challenging.
Firelands sucked for me from the time it was released. The place has a horrible color scheme (yea lets make a place full of fire, where you will die if you stand on the fire, and the mobs have fire based abilities) Oh, but the bosses should be HUGE and make tanking them horrible while trying to stay out of the fire. I am sure plenty of people fell through that spider web wondering what the heck happened… its simply hard to see everything that is going on there… even on a good computer with a decent sized monitor. It really had made it hard for people that don’t have the latest and greatest machine to enjoy the raiding part of the game.
However, the gear curve (probably for the first time) made raiders who had conquered tier 11 heroics leapfrog directly to heroic content. I think most hardcore raiding guilds cleared firelands normal modes in a week and then started progression. I find it amusing that people asked for things to be more challenging only to hit a wall when blizzard did. Many raiders, the serious but still wannabe hardcore kind (several hours a week) started to wipe on content… all the Wrath of the LK “heroes” that still cannot down Ragnaros on heroic started to say, heroics are not worth it.
I experienced that myself when Ruby Sanctum came out. The hassle of explaining the fight and possibility for mayhem made it that I killed it once with a toon and that was it, I did not want to go there again. Heck I don’t even what to go there now. All the mechanics I hate are there… and they suck. People also forget why they hated ToC so much, and it is mostly that people just could not complete it on heroic because Anub, even now tiers later can still wipe a 25 man. Some people love mechanics, but its hard to find 10 or 25 people that are in love with learning mechanics and executing at 100% every single time. They make things not puggable.
I am excited that they are nerfing Firelands. I will get to see all the bosses, I might even be able to do some heroics and gear up for the final tier of this expansion. I am glad I did not leave the game altogether because I am getting excited about killing Deathwing.