Beating a Dead Horse

Or rather horseman. Yes kids, the new holiday is upon us and like a lot of the game right not it is “OMG BROKEN GAME.” It seems to be related to mousing over the pumpkin, so until you are sure you don’t have the bug just don’t touch it. I know it has flames coming out of it but don’t be a moth. The good side effect is that like the other holiday bosses, this one is pretty easy and if you beat him while everyone else is DC it seems nobody goes without the goody pumpkin… which btw will sometimes give you nothing; but don’t fear, your justice points are still there.

In the spirit of beating a dead horse lets talk about the current state of the game.

Software can be a complicated thing to write and release, and currently we have a mixture of what Cata will be and what WotLK was. It is unfair to judge the game in its current state and almost silly. The full patch is going to be 4.0.3 but nerd ragers willl complain and start fires all over Azeroth because 4.0.1 is so broken. If you exercise patience in a couple of months you will see what the game is really supposed to be. On some of the comparisons of Live vs Beta you can see that if you have a decent machine the Beta really is giving you better performance. So welcome the preview of your talents, relearn your character if it changed considerably and just log onto another toon if yours is being too buggy. Better yet, go read about the bug you are experiencing and see if there is a simple fix. (/reload is your friend)

ICC is on its last days as the new shinny months old toy now. The 25 and 10s we ran this week felt like a cakewalk (probably how it has felt to most serious raiders for a long time.) Damage is up for some classes, but tanking overall feels a little nerfed (unless you are a Paladin). So after adjusting a little bit for the changes most raids can clear 10/12 with easy and work on the last two fights. I seriously suggest any raid that has trouble with Sindragosa to go the single tank route and just burn her to the ground. LK, well, that is still a fight you have to learn and practice… really no shortcut to killing valks and stepping out of defile.

If you are having lots of issue with lag and low FPS make sure you turn down your graphic settings to the lowest setting as well as get rid of (or update) all of your addons. At the very minimun turn them off and try the game without them at first. They have done a lot to update the UI and there are now some raid frames that are actually workable.

Even with all the bugs I think this is a wonderful preview to Cataclysm. I look forward to see what they have in store for us there. Also! see you at Blizzcon!

Loyalty & Respect

“The greater the loyalty of a group toward the group, the greater is the motivation among the members to achieve the goals of the group, and the greater the probability that the group will achieve its goals.”
- Rensis Likert

“When you are content to be simply yourself and don’t compare or compete, everybody will respect you.”
- Lao Tzu

While the patch is being downloaded and people are going on about the builds they are going to use for the remainder of Wrath I am in the mood to look back. As a guild we have accomplished quite a bit. We managed to raid 25 month content with various degree of success. We managed to kill Arthras before 4.0.1 in our small little server. We also managed to stay together and I blame lots of loyalty and a bit of respect.

One of the side effects of having a guild that is able to actually do current content is that other people think you are trying to compete with them. Furthermore you get people that want to come into your group and make it about competing with others. We managed to not buy into it, and I made my ignore list that much longer. I was amazed when people were interested in discussing with me the policies of our guild even though they were never in it (nor plan to be in it.)

Overall the drama has been very little over the last couple of months and besides the people that left to hardcore raid (and in reality most of them were never truly Saints to begin with) we have kept our membership pretty intact. Even some of the people that tried horde for a bit came back. Our only problem now is that we have too many people that want to raid and get stuff out of 25 while there is a difference between it and 10 mans. Ah, but today a big percentable of that goes away with the flexible raid lockout and the capability of farming for gear not by going to get frost emblems but simply doing heroics! Badge farmers rejoice!

The reality of the sucess of our guild is that as a group we sacrificed many personal aspirations for the good of the group. Sure some people might have felt left behind here and there, but overall anyone that put in the time and the effort got to raid current content and kill bosses. Now new content promises to give us a lot more to do and having everyone be on the same level to start getting new lootz will make for interesting adventures to come.

Our guild is positioned right where we want it. We are big enough to not be ganked and camped, and we still know each other by first name. We will be leveling professions and helping each other wonder the world of warcraft after the Cataclysm. It feels good to have such a great group of people together with a high sense of respect and loyalty for each other. While some might argue that its just a game, we have created a very strong community :) with even our own BoondockSaints baby on the way. (Gratz Evan and Daniel).

We have a couple of months of doing lots of finishing up titles and getting used to our new talents and rotation, but most of all becoming a even better team of players that are always willing to help each other achieve goals. From finishing a tough quest, to killing bosses, the Saints are here to enjoy this game to the fullest!

Guild Management

When I started playing WoW I never imagined that the social interactions of a multiplayer game would translate so closely to real life situations. I have played multiplayer games online for years, but the communities that are formed in WoW are above and beyond even the groups of players that I used to have LANparties with. When it comes to guilds, the similarities between running one and running a company are hard to ignore. Everything that I have learned in management courses applies directly to guild management, and vice-versa. The things that I have learned in the game have also given me insight into managing people and even hiring.

Today’s topic will revolve around the creature we see running around Dalaran with a gear score that puts them “above” us mere mortals, the “hardcore raider.” For this discussion I want to define a couple of things. I consider myself and most of our guild casual raiders, and I put us in that category for the following reason. While we do like to raid and get the phat lootz, to us it is more important to have a peaceful and drama free community than to put up with rude and elitist attitudes. (see Friends > Loot.) I also define a hardcore raider as someone who’s goals in the game revolve mostly around raiding and progression.

WotLK has made the game more accessible. Ask a player that has been to MC when it was current content and he will tell you that the game is now easy. I personally find this a wonderful change because I think that as a consumer we should all get to see all of the content. Games have had a way to enable hard modes for a while and WoW in the past seemed to only allow some people to reach that level. Now raiding seems more accessible to the masses with hard modes and special mounts available to the more dedicated and skilled players. I think that is a good method of offering content, instead of not letting 90% of the players see the end game.

One amazing phenomenon I have observed is that when for whatever their reason (lack of time, weird schedule, family obligations, burnout) hardcore raiders end up in casual raiding guilds. We provide them with the flexibility of not having to show up to every single raid, and still be somewhat competitive. I can only assume than when Cata comes out this will be less appealing to them because what we provide for them for the most part is numbers. Filling up a 25, where the phat lootz are at right now is not easy for a hardcore raider that cannot make the time commitment most progression guilds expect. The interesting thing is how similar these group of people are to consultants in the real world.

Consultants for the most part are people that have a very specialized skill that is needed in a company but not necessarily a full time position. Because of their knowledge they are well paid, but the company wants to get their services and cut the cost as soon as possible. That is also the main reason casual guilds will ultimately take a chance on letting hardcore raiders in. They want the knowledge and the experience they have to help them enter the raids they also want to accomplish. Many consultants will train people in the companies they visit to perform some of the tasks they do, and in guilds it is the same. DPS goes up, strategies are laid out, healing teams seem to work better because of the expertise they bring to the table.

Like in the real world, there are good and bad consultants. I have seen that consultants fall into 3 groups.

Experienced Consultant – They have been there, done that and priced themselves out of a permanent position.
Temp Consultant – They have the knowledge and can consult but would like to be hired on.
Bad Consultant – They like the money consulting offers, but don’t have the experience or expertise to do it.

It was very eye opening to see that hardcore raiders also fall into these same categories when they come into a guild.

Most hardcore raiders that end up in a casual guild have done the content and come ahead of where the progression curve the guild overall has. They are very helpful because they have put in the “wipes” to learn what needs to be done. They offer valuable tips and their contribution to the raid in general is amazing. They will be top DPS, amazing tanks or can single heal fights if you lose people. I consider them all experienced consultants and they will be with your guild until their situation changes and they can get back to the hardcore raiding they really enjoy. They might be wonderful people, but for them the game is about raiding and getting titles, gear, achievements and making friends is secondary to them.

The raiders that I compare to temp consultants are people that for one reason or another got a taste of hardcore raiding (spouse, friend, a guild) and became good at it. They eventually end up at a casual guild for the same reason as those above and like the social aspect of a casual guild. They bring a lot of positive things into the table and might sacrifice that shinny carrot of progression for being part of a guild. They are the most likely to want to become a full participating member of a casual guild and make a home there. I think cata will be the prime time for these folks since you can make a hardcore 10 man inside of a casual guild and be successful. In the current content cycle a 25 hardcore inside of a casual guild is a very difficult thing to accomplish specially in a low population server like ours.

The bad consultant is also the bad hardcore raider. They are either extremely good and elitist thinking they are better than anyone else in the casual guild, or have had a taste of raiding without any real accomplishment but come in with “stories” to back them up. They are the most dangerous to your casual guild and even raid because they will turn casuals off raiding completely if they are not managed properly. The really good ones at the game tend to constantly talk down to others and chastise them for not doing their job. They are the ones constantly pointing the finger at someone so that they are not discovered as really non raiders because they don’t know basic game mechanics like focus targeting or staying out of the fire. They end up in a casual guild either to become a big fish on a small pond or dragged into it by a friend from the groups above. They will be unhappy and want you to change the guild to fit their speed.

Raiders can be part of a casual guild for a period of time as long as they understand that the core of the guild is casual and they are willing to compromise. Like a consultant they need to understand that they are there to bring expertise and become part of the team, but if they want it to be permanent they have to buy into the company’s culture or not become permanent. You can get a lot of them if your guild wants to see content, but you have to be ready to do damage control because they will rock the boat directly or indirectly. Any manager will tell you that bringing consultants in means that their job becomes more difficult because if they don’t keep a close eye the project will not advance.

As a guild leader always keep your goals clear and your team working together. Make sure that your officers buy into the idea of having a group of people come into your guild with raiding aspiration or you will end up alienating some of them. Also remember that its impossible to make everyone happy and any time you add people to your guild either by recruitment or merger personalities will clash. Just make sure that as a leader you have clear vision for your guild and don’t be afraid to change it if most people want a different direction. In the end everyone pays for their own game and they are part of your guild out of their own free will. Just don’t forget to have fun.

Preparing for Cataclysm

The new expansion promises a lot of new content, but besides the changes to the world itself (and being able to finally fly around everywhere!) the most exciting feature is the changes that encourage people in a guild to work together for shared rewards.

Initially there was going to be a talent tree associated with the whole thing, but the developers made a very wise and removed it. Why would you want to limit your decisions to just a small group of people (do we take things PvE or PvP… do we get this rewards that benefits this 10 people or this 50). Now the rewards are more across the board and I think this was a great axe to something that could have created guild hoping until people found the right set of rewards in a guild.

Professions is something that I did not get into until recently and I between the wife and I we are getting close to having every single profession in the game maxed out. The guild has strong crafters in every spot. From Moon now having every single epic gem pattern in the game, to a couple of our inscriptionist having every singly glyph not to mention enchanters with even the hard to find ones. We will enter the new expansion with people not just eager to conquer new content but also max out their profession and this time the guild will benefit equally from both.

It seems that besides killing Arthras a lot of people are preparing alts to take even possibly a center stage in the next expansion. It provides a great opportunity for you to make an alt your main and enjoy that new content from a different perspective. I am personally very excited about the disc priest being rewarded for DPSing! I cannot wait to start stacking smite and getting benefits from it!

The Fall of the Lich King

Moon and Star used to rock the tag Gutbusters Brigade, from the moment I saw it and chuckled we became fast friends leveling our toons from 40s to 70 running group quests and dungeons when we were on at the same time. Those days I would have never imagined that we would become close friends and now spend even holidays together!

Back then I was very stuck on a guild called The Old School that was run by a former coworker that never truly became a friend (I wish he would just “let it go”, I had never had a dude be as stalker like as some of the crazy chicks I have dated). Eventually drama over at the Gutbusters made it so most of their members were left looking for a home and I totally wanted to play with them because they were a great bunch. That was my first taste of WoW Drama, and the beginning of my distaste for it.

Drama seems to always be the demise of guilds. I got sick of the drama where I was and started to think about going to a raiding guild but my friends did not want me to leave them behind. They believed that we could have a “casual raiding” guild that actually moved forward; at a slow pace, but actually move. I went back and forth and eventually gave into their idea that I could be a great guild leader, so we created the BoondockSaints. The guild grew in days to have more members than I had imagined, I did not know many people had other friends that they just did not want to subject to the past guild. We multiplied to a healthy size and kept the motto of no drama.

We started getting content under our belt and slowly got out of just being able to clear one wing in Naxx to actually stepping into Ulduar and getting past the initial bosses. Suddenly we were not stuck anymore but actually inching forward and catching up with content. It was still challenging and the gear made it simpler but we were actually acquiring skills which are worth a lot more. I still laugh at people that think that WoW is easy now but have never even seen how Putricide or a Val’Kyr can wipe a raid on 270 gear. We had enough to create 2 solid 10 mans and found other like minded people along the way. Uncontrolled Aggro and Eat More Tauren made our guild stronger and more capable. We ended up with several adult couples that play together and wanted to raid but not be nasty to each other when someone did not move out of the fire. (I actually still have to remind people to move out of fires… lol what is it with fires and people wanting to stand in them)

A hunter by the name of Frotobaggins who is one of the coolest cats in the server had once again joined our ranks and since he pugs like no other he started getting some of our raiders into a 25 with one of the progression guild in the server. I knew a couple of the Nightstalkers from previous pugs and because they were willing to help me see more of ICC than the first couple of bosses so I could take our guild further. Things happened over there, they lost members to other guild and to real life situations. Family comes first and those things made it hard for them to keep a guild together. Their leadership thought that I was better at running a guild and they liked the way I ran my raids. I had no clue that a bad ass Lock from another guild and I had a similar speed for running raids so people would be willing to follow two raid leaders when at times is tough to just follow one. He taught me that is possible to run a 25 raid without wanting to quit the game after (I still prefer it when he runs them, I like 10s better).

I had the first big decision of the guild’s life in my hands, the two CO-GMs told me they trusted me with the final decision I would make and support it. I knew in one hand I had a very good problem, actual progression raiders wanting to join our casual guild, in the other I knew some people would be put off by the decision and felt like they were left behind or will be slowed down by us. In the end I decided that you cannot make everyone happy and people will always find a reason to complain, but in the horizon I saw that there would be a reason to celebrate. There was the chance that we, the group of 50s that had no clue about what “LFM Kara Run” in trade chat meant were now healing, DPSing and raid leading current content We could actually be in a guild that killed The Lich King, before the next expansion came out.

The first couple of weeks were not as rocky as I anticipated and even though there will always be a level of weirdness when there is any type of perceived clique, people ran randoms together and 10 mans take less time than a random without a tank to put together. We started going back through content and cleared Ulduar up to the last boss and ToC 10 and 25, and have even attempted and almost cleared TogC. We have struggled with the progression part of things because it is hard to get 25 people in the same page, but even with the issues we are 7/12 on 25 and tonight we could probably go even further.

We have been working on LK since the 15% buff made it possible for us to single tank zerg Sindragosa. When the 20% buff came out I knew it was only a matter of having the correct balance of classes and buffs, but we never seemed to be able to get them on at the same time. Then last Tuesday after a week of running with mixed groups (but getting some people the experience in the later phases of the encounter which is what we needed) we got the combination that we knew will make it happen.

DK – Phaetel (Tank)
Pally – Arthren (Tank)
Pally – Kiree (DPS)
Kitty – Lyrics (DPS)
Mage -UnknownMage (DPS)
Lock – Bootylicous (DPS)
Hunter – Frotobaggins (DPS)
Tree – Sylei (Heals)
Sham – Restoftw (Heals)
Priest – Hollogos (Heals)

This post already went too long, so I will recount how we did it sometime later. Lets just say that I did not even know we were that close to being done when I saw the OT get aggro and tried to bubble him and pennance him… I knew everyone dies in the end of the encounter but was totally surprised when we started to hear the screams over vent. Better yet, my wife was now a WoW player as well and could understand what we had just accomplished. I think she screamed more than I did and even woke me up the next morning to, THE LICH KING IS DEAD! Congratulations Kingslayers!

I Hate Defile

This is officially the second week that we have been working on The Lich King. The 20% buff has made it that we can now do a full clear up to The Lich King in a little over 3 hours and our time will continue to improve ever week. Now more and more people are getting used to the harder fights, and our strategy of single tanking Sindragosa works like a charm since we have some pretty strong (overgeared) players for 10.

Arthras is a whole different story. Working on that fight is a pain in the butt unless you have the same group every time. We have not had the same group yet, but we are now consistently getting pwned in the past phase by the combination of defile and the kamikaze ghost. The ghost we can survive if all of our healers are alive and well, defile seems to be the thing that is the most annoying.

Defile as a game mechanic has 2 big annoyances. The first is that the animation is not accurate and even when you think you are out of it, you might still be standing on it and making it bigger. The other one is that the tank can get it… and where there is a tank there is going to be mele DPS… two people in one defile means double the fun and exponentially easier to end up paying a repair bill. We are getting better at it, we just need to have the same group in there twice in a row and he will be history.

Our 25 mans are going better (We killed both fester and rott last week), or maybe worse depending on who you ask. In one day we can clear 6 or 7/12 on regular mode, but the continuation seem to not happen. I am thinking of changing the schedule completely this week and dare I say… pug the continuation if we only have 20 people. I hate puggin when we have the numbers just an hour after we started doing something else, but with summer here and less people loggin it might just have to happen. Just don’t come crying at me when you lose your shinny purple to a pug.

I also finally tried Starcraft II, I had the beta key for a while but had not tried it. I am sorry to say that I am pretty disappointed with the game that seems to have been years and years in the making. I honestly don’t see anything groundbreaking on it and it simply feels dated already… it has not even been release yet. I might have to get into FPSs again since we seem to have a big group of C.O.D players in the guild. Now Diablo III has me a little more excited about. That and Cata is looking just awesome and all the guild related stuff is going to be amazing. I hope I get to play some of both of those in Blizzcon.

So lets hope that today Arthras finally quits killing us with that defile today and we can start unlocking heroic modes in our 10 mans. Ruby Sanctum is around the corner and it might put the 25 in the back burner for the summer, but I think that concentrating on 10 mans might not be that bad after-all.

Summerize your WoW

Yes people, this is the post that you have been waiting for! How to make your WoW ready for the summer!

The summer months mean higher temperatures and with dust build up it could make your computer run like a brick. So the first thing that you need to do is care for your machine in the physical type of way. You need to give it some TLC and it is actually pretty simple to do.

If you have never cracked your case open I am given you permission now. Have a nice vacuum cleaner close to you and get ready to suck some dust out of there. Unplug all cables from the computer, specially the power cable. Use one of the nifty attachments and make sure that if you remove some screws opening the case, they don’t get sucked in by the vacuum. Once you have it all clean and and free of dust dinosaurs, FIRE IT UP with the case open. Check to make sure that every single fan is working (specially the one for your video card and the one for your motherboard and CPU.) Also make sure that none of them are too loud. If they are you might have to replace them. Get a friend to do it for you if you have never done it before, but someone with some hardware knowledge should be able to replace them.

Depending on how hot the room is, you might want to consider to leave the case completely open during this summer months. The CPU and video card can get really hot and leaving it open is an option. Also be very mindful of positioning and don’t have it too close to a wall or inside of a cabinet, airflow is the key!

The following are not summer related, but a good reminder of things that you should do to make your WoW work awesome!

- Defrag your computer.
- Clean up any viruses or malware. (Malware bytes) is the newest free flavor or the month.
- Always have at least this one running (AVG Free)
- Back up your data.
- Change your Password (both e-mail and WoW)
- Get an authenticator.

There will be plenty of fun to be had on and off the game this summer, just make sure you keep your computer clean both software and hardware wise!

How Nerfing the Game is Making it Better

I honestly never expected my wife to truly become addicted to WoW. I always knew she would enjoy it because of the types of games she plays and the themes she likes on her reading and movies. I did not expect her to get addicted beyond the level that I play, but I am glad she is having a blast. The interesting part is that she is a better player than most that I have seen, and she will be raid ready probably as soon as she hits 80. Funny thing is that from watching me raid, I think she is looking forward to her first raid, and as soon as she hits 70 I think to Kara we will head.

I have raid many of the people that were downing bosses on 40 man raids talk about how getting a piece of gear now feels like entitlement. That has always bothered me about the game when I started playing it. So many people I encountered had terms that would put down people if they did not know their little “secret” terms about raiding and being inside of a dungeon. The thing is that getting to do a dungeon was difficult and most high level players would only help you with the places that were either quick or they would know very well so they could maximize their playing time. Someone run you through Mara? forget it.

Getting into a dungeon in previous iterations of the game required that you had at least one experienced player. Someone needed to know where the stone was and direct at least one other person to get here. If you had no FPs close to it you would be waiting there for a long period of time. Most of the time you were stuck doing the same dungeons that most people knew how to get to, Deadmines, Scarlet Monastery come to mind. So you really did not get to see a lot of the content when it came to dungeons, you were pretty much stuck leveling through doing quests and killing pigs over and over. That is how people used to level.

People would hit cap and want to go into a raid, and that is where the problem started. Most people had done dungeons with a very experienced player, and at times levels above them. This created the illusion that dungeons were a simple thing and you did not have to pay attention… then BAM, you go into a raid and the difficulty level goes through the roof. You die, or make a mistake and people don’t invite you to raids anymore, or you simply get discouraged… your raiding career is over before it even started. That used to happen a lot in the old days of WoW. Most of the people I met playing the game had never been in a raid and were just terrified of the whole idea.

I wonder how many of the wannabe top raiders realize about what it really takes to get a world first. You have to prepare for content way in advance of it being released and the PRT is where they probably spend a lot of time… I wonder what the actual % of the top guilds is on PRT vs live Realms is. I don’t get how someone that is simply following a strategy from a place like tankspot can feel entitled to look down at any other player… when they just basically did what a 5 year old does when they buy a guide to a game they cannot figure out by themselves.

Trust me, the jerks that still talk down to people for their simple mistakes are still there in every realm. I just will not ever get that mentality because if you wanted robots (or an IA) to run a raid with you, simply play a solo game. The human factor is what makes the game fun for me, the mistakes that the group compensates for and make everyone laugh after is what makes thing enjoyable. The kill after several wipes is what makes things feel like an accomplishment.

Now the dungeon tool lets people make mistakes with other toons around their level. They start learning about aggro, DPS, DOT, healing, situational awareness and yes move out of the fire very early on. My wife is a better player at 60 thank I was even after months of playing as a 70. Part of it is that she has a great guild behind her with people that have advice and lend a hand when she needs it, but it has mostly been that she has had to learn through just pugging with people and learning to DPS.

Titles, legendary weapons, world firsts are all fine and dandy for those that want to pursue it. Sure it would be nice to get a realm first with our guild some day. Being able to play with friends and now family and still see some awesome content is making the game better for me. I enjoy this game quite a bit, and the changes that are coming are making me even more excited. So keep on nerfing blizzard, I welcome the opportunity to have fun.

Wicked Pug Diaries

I have hated pugging quite a bit during my WoW life. I think I have even done quite a bit before the new pub system to remind our guild that pugging is bad for your sanity. Then blizzard throws a curve ball and makes the game yet again funner to play by making the idea of pugging cool again.

Two things used to make pugging painful beyond belief. Getting people to the dungeon. Someone would tell you, I am on my way to the stone… only to find out later that they either did not know where the stone was or had not paid for a fast mount yet. That would set the tone for the run and a pug would take hours on top of some more hours. Now the new system lets you to deal only with issues during the run and those can be a lot easier to deal with and you are only subjected to them for 15 mins. So why not talk about some of them here, specially the ones that amuse me.

We have a third or maybe fourth wave of 80s leveling up. I think most people in our guild now have 2 raiding 80s and have a couple more on the way or already there. Some of us have stayed away from the DPS since we have plenty there, but we have several people trying to catch up with Kabara and Theydrin on their ridiculous DK DPS specs.

As a guild we always try to help out people through their last push of levels and when I have a chance I tank even regular dungeons to have people que up faster. So two guildies and I set out to dominate DTK… my favorite instance.

We que up and the first statement out of the pugs that join is like MAAAAAN! THERE GOES MY EXPERIENCE… THERE ARE 80s here, the other one was a mage and started down the same path. My reply was simply, “no worries this will be quick, and remember the door is just a click away we can 3 man this if needed.” The non mage pug quickly corrects himself and comes back with, I just want my emblems so its cool with me.

The run was a lot of fun, and since I was tanking and did not need much healing the pulls were big and we moved quickly. The pace was set and we were almost done with the whole run and just cleared a big pull right after the big Dino. There is single pat with mobs all around, but he can be pulled by himself. My plan was to pull him first then kite him to another group and grab agro. The mage had been having fun with his blizzard and was not pulling agro so it was all good.

As I run forward and I am ready to press my charge button I see a fireball flying over my shoulder. I try to recall if the mage has been pulling or not but I had not been paying too much attention since I run DTK almost in autopilot. I stopped and did not press my charge button but instead turned my toon around to face the offending mage.

The mage has cojones, I will give him that. He gets ready to down this elite and did everything to get ready except flex to show me he could handle it. So the mob is running past me and I am static and just waiting to see what he is going to do. I am half waiting for him to either cast something to slow him or freeze him in place when the mob starts to go into a whirlwind.

See, casters are squishy, but a whirldwinding mob in WoW can mow down even plate weares… so a 70s toon in a dungeon wearing green cloth will meet the spirit rez faster than you can say “lightning bolt.”

As soon as the mob start spinning the mage stops casting and starts backing away… then the magic word comes! I’m Sorry, I’m Sorry! I promptly trow my weapon and the mob and charge him. Sometimes the best thing to do is to let someone stick the fork into the socket… you might just have the power to take the electricity off and just let themselves give a little shock.

Reaching the Latest Content

Blizzard has made it simple for the casual player to obtain not just gear but access to content. While I do believe that most high level raids still require above average knowledge of the game and the fight mechanics; in the next couple of months I think everyone that has the goal of at least killing the Lich King should be able to do so. That was not true in previous iterations of the game.

Last week was the first time that I healed the new boss in VoA in 10, but also tanked it on both 10 and 25. I had not been able to do that with Ony when she got her upgrade to 80. I did go in the first week and tried for a couple before she actually went down. It was not until this week that I actually got the Mord Dots Achievement. It felt good to be able to see and conquer new content the week it was released. ICC has been a little slower to progress, but the guild is making progress and we have 3 players going to a 25 every week and they are advancing, and one of our healers in another 25 that is even further. It is only a matter of time until our 10 gets going and we can have the accomplishment down for our guild.

When I started playing in BC one of that things that really bothered me about the game once I started to understand it was that you truly don’t get to see all the game unless you raid. There are tons of content and story lines in the game that you can explore through quests, but he culmination of most of them comes in the form of a dungeon encounter. That cool special mount you want? yeap, you have to go to a dungeon or a raid.

I have heard over and over how even in BC the game was watered down from the days of 40 man raids and I don’t disagree. I don’t find that fair that a game would not give you access to the cool things that were built unless you have above average skill. I think Blizzard is doing a great job of making the game accessible and easy to pick up and level. I even sound like an old timer when I tell my wife that it was not that simple to get a mount and your time walking around in the past was not counted in days but months.

It still does not take away from the game for me in any level. There are plenty of achievements and hard modes that are badges of honor. That and having a guild that has grown at a very slow pace but with players that want to hang out and do stuff together. We have an easier time putting a 10 man on the spot now than a couple of months ago and have completed things that at first seem unsurmountable for a casual guild. Sure, some of it is the access to easier gear and being able to level a lot quicker now, but it still does not take away from having a bunch of people always willing to help one another achieve their individual goals.

I am super excited that I have been able to run dungeons with real life friends, and I know that is only thanks to being part of a great casual guild. I look forward to taking down ICC, and it might not be a world or server first, but at least I will be with a bunch of people that has made every night we play a source of endless jokes and entertainment.