4.3 and what I am playing

My first character was Logtar born during the burning crusaded. He is the protection warrior that later started to PvP and DPS as arms, but he seems to always be a tank. During wrath I finished leveling my priest, druid and a warlock. I raided with all of them to some extent but by the beginning of Cataclysm I seem to go back to Logtar and he is the one that raided the most for tier 11. While the priest was geared and capable of doing tier 11, he was relegated to alt runs.

We moved servers while firelands was on their way and our new home realm seemed to be lacking healers more than tanks. The priest and the druid saw a lot more use and they both got to see a lot of the orange instance. Logtar was not raiding with any of the guild we were a part of during that period but found a weekend raiding group that got him to kill Ragnaros. I also ended up also bringing over the DK for his blacksmithing capabilities. So right now I have 4 toons that are doing dragon soul using the LFR and the priest doing the normal modes with our raiding team.

Priest healing is not as fun as it was during the Firelands. While discipline did see a nice buff in 4.3 and it seems easy to play, I still don’t find it as cool as I did towards the end of wrath when I was a bubble spammer. I am still not sold on the new healing model at all. I have 2 healed a couple of 10 mans, but still feel more comfortable in the 3 healing environment of current 10 mans.

The bear is really a beast right now and feeling very competent both in number output and survivability. Being able to hit trash packs harder than some DPS is fun, and even on single target I can pull ahead of other tanks. However, the druid seems to be more needed for healing than for tanking and I am getting more proficient at it, at times finding even a little more fun than priest healing.

The DK is just ridiculous. He is the last geared of all my toons but the ones that seems to hit the hardest. He ends up tanking LFR and dungeons but does not seem to find many current raids to do. I wish we had a full time blood DK (I miss you Phaetel!) again, their 4 piece during this tier is all kind of ridiculous.

Last but not least is the warrior. The arms DPS is just amazing right now, but he is not seeing much more than LFR right now. He finally had a decent shield and he seems to be the one I want to transmog. I think he will be PvPing more this patch than actually raiding. He has not had the luck in LFR than will give him his 4 set, and having a full time protection warrior on the raiding team makes it that he is almost exclusive for alt runs.

That is the summary of 4.3 probably the perfect time to get back into the game if Cataclysm was not your cup of tea. It feels almost like Wrath did towards the end. The dungeons are easy to do, the gear is dropping like candy from the heavens above. So come and join the fun. We are actually going to recruit a bit to see if we can get a rated BG team going and our raid team should be killing Deathwing on normal in the coming month!

Elite>Raider>Casual>Bad>Elitist

If you have ever read my regular blog you know that for some reason I have issues with labels. They do seem to come in handy though. This topic though is one that is coming up a lot lately. Elitism in WoW.

The reason that this is going to become a hot topic in the coming weeks is because Blizzard introduced a new feature where you can do the latest raid in this patch with 25 other people in a easier than normal difficulty setting. I went there with two characters now and it is faceroll for raiders… not sure it will be for casuals or bad players.

Like many other posts this one will be all over the place, but I think I do have a point. Lets first define the labels.

Elite to me is someone that has killed Ragnaros pre-nerf. The 1% of the population that is not just a raider but actually has seen results while content is relevant. There are not too many of those in WoW.

Raider is the person that only plays WoW to raid. That is their primary focus and they are part of a progression guild. They might not get world or even server first, but they do get their achievement drakes and probably went 7/7 HM.

Casual is a person that enjoys the game and might even raid, but it is not their primary focus. They might have the skills but not the time, or enjoy people rather than progression. I put myself in this category.

Bad is the person that does not try. Grumpy elf has an excellent post about it, go read it. To me a bad is someone that refuses to take advice and does nothing to improve their gameplay. They are the ones that expect to be carried to shinnies.

Elitist is the group of people that look down upon others because of their achievements in game. They are the people that forget where they came from and feel the entitlement to verbally abuse others because of their “superiority.”

In a way, this post could also be looked at as a form of elitism as well, because I truly don’t like playing with either bad players or elitists.

I’ve had people tell me that I have the wrong attitude towards the game. I personally play to just see content, so to me 7/7 non hard modes in Firelands is ok. I will go back and do the heroic modes, but it is not my primary goal. Now if Deathwing kills over on regular very easy and I can do some heroic modes, awesome. I will not lose sleep over my gear not having the little “heroic tag.”

I jumped back into the whole leading a guild thing. Once Bea and I transferred over to a new server, we were joined by most of our friends. The ones that chose not to come for their own reasons are still our friends and hopefully we will get to do more with them if they open up cross server raiding. (Cross server BGs are already a reality!)

The point of this post is that I really don’t want to play with elitist or with bad players anymore. It makes me feel bad sometimes, but if someone does not have the decency to either respect others by not belittling people or at least work on their characters before they step into the raiding game, I feel like they are wasting my time.

I would not DPS for a long time, I could do it but not at the level that I thought a DPS should. I feel that a DPS should be able to move out of the fire and keep their numbers up, but for a long time I felt that was just not going to happen for me. Recently I have tried and been able to do it with some consistency. I don’t think I am all that good at DPSing in the game, but I do think that I can bring something to the table when it comes to healing and tanking.

I don’t think expecting this same self evaluation from the people you play with is too much.

The point of this post is two fold. Where do you see fitting in this scale? Would you be willing to play with people lower than you on that scale?

I ask because I think that Blizzard might benefit from instituting something along these lines. Almost like a badge system. I know you will be able to get medals of some sorts in MoP. Imagine being able to get even a bronze medal and say, I only want to play with bronze medal level players. What do you think of a feature like this?

TH to both Windsoar and Grumpy’s discussions for sparking this post.

The Nerf Bat

I didn’t have to look up “I got nerfed Brah,” I understood the concept immediately because Nerf stuff has always intrigued me. I never thought that the toys and games we played were all that dangerous and that scars were just part of growing up, but Neft took it to a whole new level. So I knew it meant that you probably did not hit as hard as he did before. The term is used in the WoW community to describe any game mechanic change that might be looked at as making the game easier (or players weaker) and buff is the opposite.

With Cata Blizzard screwed the pooch. They released a lot of content that was consumed rapidly by the seasoned players (not just raiders) and screwed with gameplay a whole lot. In an effort to make things more accessible (something I wanted myself) they wrecked havoc with balancing. They thought that gear would fix everything but I think failed to calculate the rate that alts would raise, I mean its just 5 levels no matter how steep they are. The dungeon finder and guild perks made it so that leveling was quick and the bulk of the time was spent on dungeons or raids… and believe it or not, that is not everyone’s cup of tea.

Making people happy is an impossible job. As a GM making 40-50 people happy was impossible… imagine trying to keep 11+ million subscribers being probably a little more challenging.

Firelands sucked for me from the time it was released. The place has a horrible color scheme (yea lets make a place full of fire, where you will die if you stand on the fire, and the mobs have fire based abilities) Oh, but the bosses should be HUGE and make tanking them horrible while trying to stay out of the fire. I am sure plenty of people fell through that spider web wondering what the heck happened… its simply hard to see everything that is going on there… even on a good computer with a decent sized monitor. It really had made it hard for people that don’t have the latest and greatest machine to enjoy the raiding part of the game.

However, the gear curve (probably for the first time) made raiders who had conquered tier 11 heroics leapfrog directly to heroic content. I think most hardcore raiding guilds cleared firelands normal modes in a week and then started progression. I find it amusing that people asked for things to be more challenging only to hit a wall when blizzard did. Many raiders, the serious but still wannabe hardcore kind (several hours a week) started to wipe on content… all the Wrath of the LK “heroes” that still cannot down Ragnaros on heroic started to say, heroics are not worth it.

I experienced that myself when Ruby Sanctum came out. The hassle of explaining the fight and possibility for mayhem made it that I killed it once with a toon and that was it, I did not want to go there again. Heck I don’t even what to go there now. All the mechanics I hate are there… and they suck. People also forget why they hated ToC so much, and it is mostly that people just could not complete it on heroic because Anub, even now tiers later can still wipe a 25 man. Some people love mechanics, but its hard to find 10 or 25 people that are in love with learning mechanics and executing at 100% every single time. They make things not puggable.

I am excited that they are nerfing Firelands. I will get to see all the bosses, I might even be able to do some heroics and gear up for the final tier of this expansion. I am glad I did not leave the game altogether because I am getting excited about killing Deathwing.

Why WoW is losing players

I have debated whether or not I should post this for quite some time. Its a very touchy subject because I don’t want to send the wrong message to my guild. So I start by saying that the opinions here while coming from your guild leader, its from the point of view of a player.

I love playing WoW. I think it is one of the most complete games, but what makes it even more compelling beyond the great development effort that goes into creating fresh content it is the community. However, the community is losing members faster than I have ever seen, and not just in my very low populated server but all over.

I real a lot of blogs, not just about WoW but other subjects. When it comes to WoW most of the people that I loved to read are gone or have switched to other games. Once you start losing people that support the community beyond the game, you start losing players as well. I am not a doomsayer and when Rift came out I was very much a defender of WoW and blizzard. However, the more time passes, the more I think they are failing to provide a service for most people.

The reality of what is going on right now is that trying to please everyone with this expansion they ended up screwing everyone over.

Firelands is a big failure in my opinion, as well as the molten front. Not even when I was going back to grind some rep for an alt did it feel like I was simply grinding. The firelands raid has done nothing but highlight that the raiding in this tier is at best annoying and at worst a waste of time. Some of it feels so out of touch with what makes raiding fun that I wonder if any of the developers are actually playing through the game. Raiding always felt like leading an orchestra… now it has turned into an exercise of paying attention to an endless amount of things that can kill you, but can be easily trivialized by either knowing the fight well or gear trivializing it. It brings down the replay value of that aspect of the game a lot.

If I did not play with a group of friends that I enjoy quite a bit and make me laugh every time we get together I don’t think I will be playing this game anymore. I feel like I have seen the content I wanted to see, and even killing Deathwing does not feel like something I would enjoy if I am going to have to dodge fireworks that I cannot even clearly see.

Most casual players that don’t raid have already stopped playing. They did everything that there was to do, and the ones that continue to play are doing so via alts. It is not like back in the day that everyone had tons of stuff to do on their main… now almost everything feels like an endless grind and when you do get the rewards they are not that exciting anymore.

Blizzard had the opportunity to do so much, but instead of making some things excellent and well polished; so much of the game feels incomplete. Guilds hit 25, and even those weekly challenges are not something that we are having to coordinate to do as a guild, they just happen on their own. PvP is so all over the place and unbalanced that fight are either done in seconds or take 30 mins + or until someone simply gives up. So I see more and more people kind of think the game is not fun to play and I really have nothing to point out as a fun thing to do… I used to be full of, have you tried this? this quest like is lots of fun, this class has some new cool mechanics… this is where you find x or y and it will make things awesome.

Maybe I am completely crazy, but I think that if raiding was a lot more like the mega man series, where you would find things along the way that would really help you with other bosses it might change the game a bit. Right now there is no reason to get more gear because the gap between normals and heroics is too big, and for non hardcore raiders the grind of learning a fight and then having to deal with the annoyance that it was the normal now double in damage and with more “pretty lights” just feels like an insane endeavor.

I really hope that the next patch comes out soon, because even though I have only raided 4 bosses in firelands, I am sick of the color palate already.

Cata So far

I know I had promised to talk a lot more about Cataclysm since it was released, but truthfully I have spent more of my free time actually playing. I think this expansion is a mixed bag for all types of players. Many are going to hate the changes, but blizzard really tried to please almost everyone… which is a very hard thing to do.

As a guild master I think they did an excellent job with the guild leveling system. Never before since the inception of the guild have we bee more motivated than every day when we hit the experience cap. Its a common goal that has been growing in popularity as we become one of the top two guilds in the server to always reach the next level. Top on the alliance side and neck and neck with a horde guild.

As a raid leader, the content is fresh and does not feel rehashed. Every fight has its own unique twist, and the ones that are somewhat complicated because of multiple abilities seem to have a mechanic to make it possible. The enrage timers have not been too constrictive and everything that we have learned we have been able to down. The stuff that we have struggled with have been things we don’t get to practice or things that we just attempt after a full night of raiding. We are getting quicker and quicker with the initial bosses which will help speed things up a great deal in the coming weeks.

I have leveled almost all my toons to the cap now, the experience buffs from the guild make things very easy which is convenient, but also sometimes makes it feel too quick. Being able to level just using the dungeon system makes it that you don’t get to quest unless you really want to.

I have a couple of alts ready to level as soon soon as we reach our guild cap and we can take the time to enjoy the quest lines a little more. Everything seems fresh and new and I seem to never have enough time to do all the things that I want to do in game!

Ready, Set, RAID!

Finally, after a couple of weeks of people not feeling ready to tackle Cata content and just going there and checking stuff out, we have actually started raiding. Our first week so far has brought us two kills. Halfus and Magmaw have now fallen to the SAINTS!

Halfus is a fight that changes from week to week, some combinations are a lot tougher than others and this weeks combo is probably one of the easier ones. Magmaw is all about the adds… those little worms can really make a mess. Once our healers got geared and our tank got less squishy we were able to get them both in about 4 attempts. We are also making our way through trash a lot quicker than before, so a couple of hours of raiding should get us a couple of bosses next week. Not lightning fast progression (OMG Paragon is already done with this tier!), but for casual guild, progression nonetheless.

We took a peek for the first time at Conclave last night and the fight looks like a lot of fun. I think we have the strategy that will work for us.

TH to Blacksen for making me aware of the goodness that it is BossBluePrin.

On PvP news, we got our first guild win as a rated battleground group last week and did some 10s this week, but some people are still getting their gear up. Our 2s team are doing well, with a couple of them hitting 1550 and even the 3s team I am on getting 1550!

Overall we have having a lot of fun leveling the guild and right now we are concentrating on fishing from pools so we can get the awesome feast!

We are patiently waiting for 4.0.6 so that a couple of our healers don’t have to sweat as much when we are raiding and hopefully everyone but me gets nerfed on PvP! Bring on the PATCH!

Loyalty & Respect

“The greater the loyalty of a group toward the group, the greater is the motivation among the members to achieve the goals of the group, and the greater the probability that the group will achieve its goals.”
- Rensis Likert

“When you are content to be simply yourself and don’t compare or compete, everybody will respect you.”
- Lao Tzu

While the patch is being downloaded and people are going on about the builds they are going to use for the remainder of Wrath I am in the mood to look back. As a guild we have accomplished quite a bit. We managed to raid 25 month content with various degree of success. We managed to kill Arthras before 4.0.1 in our small little server. We also managed to stay together and I blame lots of loyalty and a bit of respect.

One of the side effects of having a guild that is able to actually do current content is that other people think you are trying to compete with them. Furthermore you get people that want to come into your group and make it about competing with others. We managed to not buy into it, and I made my ignore list that much longer. I was amazed when people were interested in discussing with me the policies of our guild even though they were never in it (nor plan to be in it.)

Overall the drama has been very little over the last couple of months and besides the people that left to hardcore raid (and in reality most of them were never truly Saints to begin with) we have kept our membership pretty intact. Even some of the people that tried horde for a bit came back. Our only problem now is that we have too many people that want to raid and get stuff out of 25 while there is a difference between it and 10 mans. Ah, but today a big percentable of that goes away with the flexible raid lockout and the capability of farming for gear not by going to get frost emblems but simply doing heroics! Badge farmers rejoice!

The reality of the sucess of our guild is that as a group we sacrificed many personal aspirations for the good of the group. Sure some people might have felt left behind here and there, but overall anyone that put in the time and the effort got to raid current content and kill bosses. Now new content promises to give us a lot more to do and having everyone be on the same level to start getting new lootz will make for interesting adventures to come.

Our guild is positioned right where we want it. We are big enough to not be ganked and camped, and we still know each other by first name. We will be leveling professions and helping each other wonder the world of warcraft after the Cataclysm. It feels good to have such a great group of people together with a high sense of respect and loyalty for each other. While some might argue that its just a game, we have created a very strong community :) with even our own BoondockSaints baby on the way. (Gratz Evan and Daniel).

We have a couple of months of doing lots of finishing up titles and getting used to our new talents and rotation, but most of all becoming a even better team of players that are always willing to help each other achieve goals. From finishing a tough quest, to killing bosses, the Saints are here to enjoy this game to the fullest!

Second Group of Kingslayers

Kingslayers

The epic battle between Arthas and the BoondockSaints continues. Yesterday, after our amazing Cubby kitty DPS called for just one more try before we called it for the night, we downed him. It had taken us a lot of wipes, more than I would like to remember or pay for, but it was all worth it. We got something a lot more important out of the process than the Kingslayer title, teamwork.

Before I recount the downing of The Lich King I want to share something with you. Recently, a couple of our younger players decided to give hardcore raiding a try. One of them was up front about his desire which I fully supported. While it sucks to have any player leave your raiding group for greener pastures, I think it is great experience for people to see how hardcore really feels. After killing The King last night I got a whisper. The pastures were not greener, the hardcore raiding is too much, and he was wondering if he could come back to raid with us. I said “of course, you were honest with me about leaving and the door is always open for people that communicate their intentions.”

He stated that we do just the right amount of raiding, and even though we don’t raid as much as hardcore people do, nobody feels forced to raid like he is feeling right now. He also said that our family atmosphere is just where he feels at “home.” I replied “well, let me know when you are ready to come home.” I added the following: “The Lick King kill tonight felt awesome because I as able to hear my wife scream out loud in excitement and kiss her while congratulating her as a new Kingslayer.” What feels more amazing as a raid leader is that we accomplished it without having to “OMGNERDRAGE” on anyone and stuck to positive criticism through building the skills of this new 10 man group.

Also, before we continue to talk about the kill, I wanted to thank all the people that helped this group through Sindragosa and many LK attempts. Star, Moon, Froto, Berim, Mel, Juanca, Isa, Jess, Leon (on I think everyone of his toons) and many others made it possible for this second group to get there, and I think they are ahead of the curve on being part of the third group since they have clocked some “flight time” hours already.

Here was our raid composition:

Tanks
Rextor – Prot Paladin
Theydrin – Blood DK

Healers
Hollogos – Disc Priest
Killerkain – Holy Paladin
Stanker – Resto Shaman

DPS
Cubby – Kitty
Mime – BM Hunter
Partygirl – Ret Paladin
Stompx – Elem Shaman
Trizilla – Destro Warlock

For the first LK kill I was a part of, we worked on the fight for about a month. We worked on that fight sometimes 4 days a week and the group was pretty consistent. Our healers for that fight were the same classes except that we had a resto druid instead of a paladin. This composition felt a lot easier for the initial phases and a lot more hectic for the later ones.

DK tanks rule this fight because of their “remote” AOE add gathering ability so necessary for many of the phases. If your group has not felt the pain of adds turning around one shooting people or silencing your healers, you have to give tons of props to your tanks.

DPS was actually too high for some of the phases, and as crazy as that sounds the 30% buff now makes this fight a little harder to time properly. You DPS too fast in the initial phase and you might end up with too many adds. You DPS too quickly and you will pull aggro from the tank not so much when he is tanking the LK but when tanking the adds. Our DPS quickly learned to actually stop DPS altogether during some periods of the fight. Its nice to say “guys slow down the DPS” instead of “we cannot do this we just don’t have enough DPS.” You guys do amazing damage.

Most of our wipes came in the toilet bowl frustration filled ability called Defile. The only way to get past this is to practice and get everyone to do their job. There is really no other way to do it. Even if you have a 12K DPS in the fight, when your lose one person you pretty much call it a wipe unless you are in the final phase.

Thinking back on it, we only had one true wipe in the final phase. We had arrived at it before with one player down, even during some of the earlier attempts but the second time we all got there alive we downed him. The timing of the Valks and positioning of where you drop the defile is what makes second phase a roadblock for most raids.

As a team we pushed through many obstacles and adjusted the strategy to serve the group. We started to back each other up and take responsibilities during the fight. In the end the execution felt almost “easy” because we had been preparing so well for it. While there is certainly a little luck as to who gets picked up by the Valks and also who goes into the sword, we managed to work our cooldowns to maximize not DPS but survivability.

I still don’t find this fight “easy mode”, even with a 30% buff. It still requires a lot of teamwork and plenty of skill in every single position of the raid. Again, this accomplishment feels amazing, not just because the end result of getting more people in the guild with the title, but because we did it as a group of casual raiders that don’t have world fame aspiration, nor even fame in our own server. We just want to have fun killing bosses and accomplishing things to share with our guildies that will ultimately strengthen our guild. Today, I am extremely proud to be BoondockSaint.

Guild Management

When I started playing WoW I never imagined that the social interactions of a multiplayer game would translate so closely to real life situations. I have played multiplayer games online for years, but the communities that are formed in WoW are above and beyond even the groups of players that I used to have LANparties with. When it comes to guilds, the similarities between running one and running a company are hard to ignore. Everything that I have learned in management courses applies directly to guild management, and vice-versa. The things that I have learned in the game have also given me insight into managing people and even hiring.

Today’s topic will revolve around the creature we see running around Dalaran with a gear score that puts them “above” us mere mortals, the “hardcore raider.” For this discussion I want to define a couple of things. I consider myself and most of our guild casual raiders, and I put us in that category for the following reason. While we do like to raid and get the phat lootz, to us it is more important to have a peaceful and drama free community than to put up with rude and elitist attitudes. (see Friends > Loot.) I also define a hardcore raider as someone who’s goals in the game revolve mostly around raiding and progression.

WotLK has made the game more accessible. Ask a player that has been to MC when it was current content and he will tell you that the game is now easy. I personally find this a wonderful change because I think that as a consumer we should all get to see all of the content. Games have had a way to enable hard modes for a while and WoW in the past seemed to only allow some people to reach that level. Now raiding seems more accessible to the masses with hard modes and special mounts available to the more dedicated and skilled players. I think that is a good method of offering content, instead of not letting 90% of the players see the end game.

One amazing phenomenon I have observed is that when for whatever their reason (lack of time, weird schedule, family obligations, burnout) hardcore raiders end up in casual raiding guilds. We provide them with the flexibility of not having to show up to every single raid, and still be somewhat competitive. I can only assume than when Cata comes out this will be less appealing to them because what we provide for them for the most part is numbers. Filling up a 25, where the phat lootz are at right now is not easy for a hardcore raider that cannot make the time commitment most progression guilds expect. The interesting thing is how similar these group of people are to consultants in the real world.

Consultants for the most part are people that have a very specialized skill that is needed in a company but not necessarily a full time position. Because of their knowledge they are well paid, but the company wants to get their services and cut the cost as soon as possible. That is also the main reason casual guilds will ultimately take a chance on letting hardcore raiders in. They want the knowledge and the experience they have to help them enter the raids they also want to accomplish. Many consultants will train people in the companies they visit to perform some of the tasks they do, and in guilds it is the same. DPS goes up, strategies are laid out, healing teams seem to work better because of the expertise they bring to the table.

Like in the real world, there are good and bad consultants. I have seen that consultants fall into 3 groups.

Experienced Consultant – They have been there, done that and priced themselves out of a permanent position.
Temp Consultant – They have the knowledge and can consult but would like to be hired on.
Bad Consultant – They like the money consulting offers, but don’t have the experience or expertise to do it.

It was very eye opening to see that hardcore raiders also fall into these same categories when they come into a guild.

Most hardcore raiders that end up in a casual guild have done the content and come ahead of where the progression curve the guild overall has. They are very helpful because they have put in the “wipes” to learn what needs to be done. They offer valuable tips and their contribution to the raid in general is amazing. They will be top DPS, amazing tanks or can single heal fights if you lose people. I consider them all experienced consultants and they will be with your guild until their situation changes and they can get back to the hardcore raiding they really enjoy. They might be wonderful people, but for them the game is about raiding and getting titles, gear, achievements and making friends is secondary to them.

The raiders that I compare to temp consultants are people that for one reason or another got a taste of hardcore raiding (spouse, friend, a guild) and became good at it. They eventually end up at a casual guild for the same reason as those above and like the social aspect of a casual guild. They bring a lot of positive things into the table and might sacrifice that shinny carrot of progression for being part of a guild. They are the most likely to want to become a full participating member of a casual guild and make a home there. I think cata will be the prime time for these folks since you can make a hardcore 10 man inside of a casual guild and be successful. In the current content cycle a 25 hardcore inside of a casual guild is a very difficult thing to accomplish specially in a low population server like ours.

The bad consultant is also the bad hardcore raider. They are either extremely good and elitist thinking they are better than anyone else in the casual guild, or have had a taste of raiding without any real accomplishment but come in with “stories” to back them up. They are the most dangerous to your casual guild and even raid because they will turn casuals off raiding completely if they are not managed properly. The really good ones at the game tend to constantly talk down to others and chastise them for not doing their job. They are the ones constantly pointing the finger at someone so that they are not discovered as really non raiders because they don’t know basic game mechanics like focus targeting or staying out of the fire. They end up in a casual guild either to become a big fish on a small pond or dragged into it by a friend from the groups above. They will be unhappy and want you to change the guild to fit their speed.

Raiders can be part of a casual guild for a period of time as long as they understand that the core of the guild is casual and they are willing to compromise. Like a consultant they need to understand that they are there to bring expertise and become part of the team, but if they want it to be permanent they have to buy into the company’s culture or not become permanent. You can get a lot of them if your guild wants to see content, but you have to be ready to do damage control because they will rock the boat directly or indirectly. Any manager will tell you that bringing consultants in means that their job becomes more difficult because if they don’t keep a close eye the project will not advance.

As a guild leader always keep your goals clear and your team working together. Make sure that your officers buy into the idea of having a group of people come into your guild with raiding aspiration or you will end up alienating some of them. Also remember that its impossible to make everyone happy and any time you add people to your guild either by recruitment or merger personalities will clash. Just make sure that as a leader you have clear vision for your guild and don’t be afraid to change it if most people want a different direction. In the end everyone pays for their own game and they are part of your guild out of their own free will. Just don’t forget to have fun.

Back to Killing the LK

The summer is finally letting us have our raiders back! and with that comes 25s again, which seem to make the most people happy. The thing that is making me happy though is our second 10 man. Our first is picking back up and doing hardmodes on 10, but the second one now has pretty much all of ICC minus LK on farm status.

We are now working on the second group of Kingslayers. The fight is the same, but with every little change in raid makeup there needs to be adjustments and I love it. Progression raiding is a lot about being able to take wipes gracefully and get people motivated to try again. The awesome thing is that I am the one that has to stop people or they will keep on trying all night! We have an awesome group of motivated people.

We are now past the transition phase with this group and read to start working on defile!… oh darn defile.

It might take a little bit of time to get everyone to learn the fights and their roles, but I am looking forward to getting more BDS Kingslayers walking around. I am also looking forward to getting a new boss down on 25. Blood Queen is pretty close to hitting the floor permanently!