Wipe Threshold

A while back I wrote a post called “The Raider Code.” Back when I wrote that post LFR was not what it is today and we did not know how much it would change the game. My wipe threshold used to be in the 100s because I used to not mind at all teaching the fights to other people. Today raiding is a different game. Nobody has the patience to learn a fight anymore. There is a video of it, there is LFR, there is just one wipe. There is no wipe Threshold, bosses should just be dropping at the sheer size of our purples. I see people geared better than me under performing all the time, and I asked myself why is the gap so big? I think the answer is LFR.

Cataclysm started to create the division between people that enjoyed learning mechanics to kill bosses and people that would just rather not die even once. You can be very good at WoW, good at questing, good at gathering, good at the auction house; but just like with any other skill practice is what will make you good at those things. I like raiding, I have done it since late BC and had plenty of chances to die because of mechanics. However, the learning curve was different for me than someone that started raiding in this expansion. I have died to mechanics over and over before, so I know that standing on something that makes me lose health will kill me. I have done content when even a couple of second of standing on something or not reacting to means everyone dies. Those mechanics are things I do without even thinking now, but not everyone has had the same number of wipes I have. Another factor is computing power. I was reminded of this not too long ago when I had to play WoW on a 2 year old laptop. The game has changed so much in this last couple of years that it almost feels unplayable. I say almost because even though I would not dare to raid on a slow connection I was able to complete an LFR. That is where my issue comes with the game today, LFR is killing the game for me.

I used to be content doing normal modes most of the time and heroics when I could get a group going that wanted to wipe a little more. Today, that same group can only do normals. Its weird but content has become so challenging that to have progression rate of any kind the mechanics have to be super complex on the surface. I would not say challenging because in reality none of what we see today in LFR or normals is really challenging with a group of seasoned raiders, however to think that someone that has been only raiding LFR can do normals is unrealistic.

A lot of people that used to play before are now content only seeing bosses via LFR. That alone poaches the numbers of normal raiders everywhere. After a couple of weeks of clearing an instance or completing the part of the legendary quest they need there is really no incentive to keep playing. Better gear with a little more stats is not enough. Being able to upgrade that gear with valor is not enough. There is really no intensive for someone to wipe 100 times trying to do a boss in normal if they can just go to LFR and LOL 6 Deternimation stacks DERP!

Raiding used to be an exercise in learning mechanics at a certain pace. Some guild could do 30 pulls in one night, others only 10… now most groups are tired after just a handful. Why would you want to have a repair bill if you can just do LFR? It really makes no sense to wipe over and over for just a little more item levels and stats. I really can’t argue with that point and sometimes I question my sanity for trying to still raid normals.

I am curious though, and the reason for this post is kind of to find out within the player base we have in our guild, what kind of players do we have today?

Making LFR harder or normals easier won’t solve the problem either. I know LFR itself is making me want to stop playing WoW because of the toxic behavior that almost every group has. A tool like LFR should have a ranking system that will allow you to rate other players… then again, they would never do that in WoW.