With MoP in the horizon and Dungeon Challenge Mode coming, my brain has started to think of what player reputation could be really like.
Ever since I started playing WoW, players would gain notoriety because of their armor. If you had purples you were obviously raiding or PvPing at a high level. Mounts also made it so that people could recognize what you had accomplished in the game. Another form of reputation that many take seriously is your guild tag. Even though we left an old underpopulated server, I never wanted our old guild name to be used by anyone. I always felt we had a pretty good reputation as a guild and that mattered to me.
Today’s WoW is a lot more anonymous. Your DPS/Healing numbers can do some of the talking for you, but overall there is really no chance, or a low chance that you will see the people on the LFR or LFG ever gain. Even now that it tries to pair you with people from your server, you say hi and that is about it.
You still get to know people in pug raids in the server and can make a name for yourself as a good player, but it is rare that you can do it on your main if you are raiding with your guild already.
I think WoW is seriously missing a player reputation system that can be affected by each other. While this opens up a whole can of worms and tons of opportunities to be misused, hear me out.
What do we value as a community when playing with others?
Some might say that ultimate skill and completing content as quickly as possible is the mark of a good player. So the new challenge mode will go a long way towards that.
What about people that are willing to go slow, help others and maybe give some advice? Shouldn’t that be sought after or compensated in some way. Not by blizzard, but by the community.
What if besides the bag you get for tanking you could check a flag that says, will help new players. Sure the dungeon guide is kind of supposed to do that, but it seems like people don’t use the flag for that. I know that even as a tank I sometimes have a hard time setting up the pace. Even when I try to slow down an LFR because someone said they had never been there it is met with LOL – look at the LFR-RL trying to Lead.
I think player reputation, even if just positive reputation, could go a long way. If perks came with it, even better. An implementation where you could build your reputation as a helpful player in randoms could get you faster ques, or more rewards. You would get something back for giving back to the community.
I know it might be a crazy idea, but I think it has some merit. We need to counterbalance the go-go-go mentality if we ever want to bridge the gap between the “noob” and the “elite.”
Would you give positive karma points to a good player? or to a player that went the pace of the group?
The second part of making the LFG feature better would be to also pick the speed that you are willing to go at. I know I have mentioned it before, but that is really lacking right now.
Yesterday a guildie and I thought about going for a ZA mount run. Before we qued we asked the guild, but it was just him and I. When we came in we asked the group if they were up for a mount run. One player said sure and the other two never replied. We proceeded to basically 3 man that instance. We never made the timer, but at the end of the run the spam of achievements told us that the other two players had never been there. They never even said a word.
What if we could have signed up for a “gold” run, where only people that had already earned that badge could sign up. I guess the argument at that point would be that why would you ever go bellow your highest speed… and that is when I say, to build karma points