A Week in Cataclysm

After a week in the post Cataclysm Word of Warcraft I have to start by being a blizzard fanboy. I did not mind that ICC was the only new content for a year as much as other people did. It became the training grounds for many players that had never raided before, including my wife. All that time spent in there made them a lot more prepared to take on this new content that is a lot more challenging but far more rewarding. The finished product feels a lot more polished than Wrath felt when it came out. I cannot stop saying, WoW. I never cared much for a game being beautiful because always find gameplay more important… but I just cannot stop flying and swimming through some of these areas and saying, this is just amazing. One freaking paragraph in, and I am already going to start using all the positive adjectives in the English language.

Before I go into more of the love fest, lets talk about some of the bumps on the roads have been.

While the added complexity of the dungeons is truly fun and challenging, there are some mobs and some pulls that are too complex for non heroic content. I keep on thinking on the people that don’t raid but still like to go into dungeons, they almost have no chance against some of these mechanics. As casuals that raid, we are used to not only moved out of the fire, but read the buffs that the mobs have to paint the roadmap of how we are going to kill them. Hey, that thing has a mana bar and its casting healing spells or silencing our healer… kill it. A lot of people will not get why they keep on ending up dead and become frustrated easily.

Even though 90% of the quest content has been revamped to be really easy to complete, there are still some quests that are very frustrating. We play in a PvP server and the other faction does not play nice, and in some cases mob tagging becomes very, very annoying.

Tagging is the practice by some players of hitting an NPC right before you actually engage it so they get the kill. This can be done to an elite that you need to complete a quest, if the target’s health bar is gray it means you will not get credit for it.

I have personally have not been frustrated by world PvP. Even walking through a group of about 30 opposite faction members we were left alone. It seems that for the most part people are trying to level. I have heard from other guildies that some areas become simply infuriating with the ganking, but my response is simple… the moment the game is becoming frustrating, just log into another toon or switch areas. Most gankers are also cowards, so every time we show up to rescue a guildie they seem to leave, even if they were camping. I would say in most instances it has not been worth our trip, but it has been very satisfying to just drive people away from anyone wearing our tag.

Tanking has been pretty difficult specially in heroics. While there is really no more one shots due to gear, most of my deaths have come the way of oom healer (out of mana). This is a little frustrating when it happens because DPS are still thinking ICC or Wrath (burn the whole group) and ignore CC attempts or marked targets which depleats the healers mana. Most healers are also not used to letting DPS drop to conserve mana. Once these shifts (not sure it really will) I think that DPS will get the idea that they cannot tank, even if they do have enourmous health pools now.

And that is it, that is pretty much all I can complaint about… and I am starting to realize that this is becoming lenghty and rambly! So I might have to leave some of the rest for another post!

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>