Guild Perks

There is way too much to talk about in Cataclysm and the more I play this expansion, the more I love it. Guild Leveling is by far the most rewarding because it is an amazing feeling when you are in the middle of playing and across your screen the entire guild gets an achievement. No matter where you are at or what you are doing you see across the screen that we as a group acomplished something that will benefit all of us. From leveling faster to having cheaper repair bills, the guild rewards are making us work as a team and made us all focus on the guild.

During the first week of gameplay I though we were going to make a push to start raiding right away, seeing that many top world guild were already done with the initial normal modes like we were conquering dungeons. Then I took a step back and saw that everyone was having fun, not just leveling but looking at those guild achievments and not being daunted by the task of killing 50K critters but just ready to kill another 500 today.

We have our crafters and miners going nuts to reach all those watermarks. We have our PvPers hunting down horde (actually we are done hunting and already got Horde Slayer). We are slowly but surely getting our raid team geared and together to start farming heroics and helping people get through the initial content, but overall we are having fun as a guild.

Initially some people had concerns about how the rewards would affect their alts. Some of the rewards really don’t kick in until you reach honored with the guild which can take some time. The thing is about commitment though, if you are commited to being a part of a guild you now have to work towards getting those rewards not just by simply showing up, but by actually doing things with and for the guild.

Everyone seems to have their favorite perk, and some are just beinging to notice. Cheaper repairs has been one that almost everyone is noticing, specially after getting into a bad heroic group. The one I am looking forward to Hasty Heart because its always nice to not have your HS on cooldown.

I really want to thank everyone that is working so hard to get the rewards we are all benefitting from and want to say AWESOME JOB guys. This game is all about the people :) and we have the best guildies ever!

A Week in Cataclysm

After a week in the post Cataclysm Word of Warcraft I have to start by being a blizzard fanboy. I did not mind that ICC was the only new content for a year as much as other people did. It became the training grounds for many players that had never raided before, including my wife. All that time spent in there made them a lot more prepared to take on this new content that is a lot more challenging but far more rewarding. The finished product feels a lot more polished than Wrath felt when it came out. I cannot stop saying, WoW. I never cared much for a game being beautiful because always find gameplay more important… but I just cannot stop flying and swimming through some of these areas and saying, this is just amazing. One freaking paragraph in, and I am already going to start using all the positive adjectives in the English language.

Before I go into more of the love fest, lets talk about some of the bumps on the roads have been.

While the added complexity of the dungeons is truly fun and challenging, there are some mobs and some pulls that are too complex for non heroic content. I keep on thinking on the people that don’t raid but still like to go into dungeons, they almost have no chance against some of these mechanics. As casuals that raid, we are used to not only moved out of the fire, but read the buffs that the mobs have to paint the roadmap of how we are going to kill them. Hey, that thing has a mana bar and its casting healing spells or silencing our healer… kill it. A lot of people will not get why they keep on ending up dead and become frustrated easily.

Even though 90% of the quest content has been revamped to be really easy to complete, there are still some quests that are very frustrating. We play in a PvP server and the other faction does not play nice, and in some cases mob tagging becomes very, very annoying.

Tagging is the practice by some players of hitting an NPC right before you actually engage it so they get the kill. This can be done to an elite that you need to complete a quest, if the target’s health bar is gray it means you will not get credit for it.

I have personally have not been frustrated by world PvP. Even walking through a group of about 30 opposite faction members we were left alone. It seems that for the most part people are trying to level. I have heard from other guildies that some areas become simply infuriating with the ganking, but my response is simple… the moment the game is becoming frustrating, just log into another toon or switch areas. Most gankers are also cowards, so every time we show up to rescue a guildie they seem to leave, even if they were camping. I would say in most instances it has not been worth our trip, but it has been very satisfying to just drive people away from anyone wearing our tag.

Tanking has been pretty difficult specially in heroics. While there is really no more one shots due to gear, most of my deaths have come the way of oom healer (out of mana). This is a little frustrating when it happens because DPS are still thinking ICC or Wrath (burn the whole group) and ignore CC attempts or marked targets which depleats the healers mana. Most healers are also not used to letting DPS drop to conserve mana. Once these shifts (not sure it really will) I think that DPS will get the idea that they cannot tank, even if they do have enourmous health pools now.

And that is it, that is pretty much all I can complaint about… and I am starting to realize that this is becoming lenghty and rambly! So I might have to leave some of the rest for another post!