How Nerfing the Game is Making it Better

I honestly never expected my wife to truly become addicted to WoW. I always knew she would enjoy it because of the types of games she plays and the themes she likes on her reading and movies. I did not expect her to get addicted beyond the level that I play, but I am glad she is having a blast. The interesting part is that she is a better player than most that I have seen, and she will be raid ready probably as soon as she hits 80. Funny thing is that from watching me raid, I think she is looking forward to her first raid, and as soon as she hits 70 I think to Kara we will head.

I have raid many of the people that were downing bosses on 40 man raids talk about how getting a piece of gear now feels like entitlement. That has always bothered me about the game when I started playing it. So many people I encountered had terms that would put down people if they did not know their little “secret” terms about raiding and being inside of a dungeon. The thing is that getting to do a dungeon was difficult and most high level players would only help you with the places that were either quick or they would know very well so they could maximize their playing time. Someone run you through Mara? forget it.

Getting into a dungeon in previous iterations of the game required that you had at least one experienced player. Someone needed to know where the stone was and direct at least one other person to get here. If you had no FPs close to it you would be waiting there for a long period of time. Most of the time you were stuck doing the same dungeons that most people knew how to get to, Deadmines, Scarlet Monastery come to mind. So you really did not get to see a lot of the content when it came to dungeons, you were pretty much stuck leveling through doing quests and killing pigs over and over. That is how people used to level.

People would hit cap and want to go into a raid, and that is where the problem started. Most people had done dungeons with a very experienced player, and at times levels above them. This created the illusion that dungeons were a simple thing and you did not have to pay attention… then BAM, you go into a raid and the difficulty level goes through the roof. You die, or make a mistake and people don’t invite you to raids anymore, or you simply get discouraged… your raiding career is over before it even started. That used to happen a lot in the old days of WoW. Most of the people I met playing the game had never been in a raid and were just terrified of the whole idea.

I wonder how many of the wannabe top raiders realize about what it really takes to get a world first. You have to prepare for content way in advance of it being released and the PRT is where they probably spend a lot of time… I wonder what the actual % of the top guilds is on PRT vs live Realms is. I don’t get how someone that is simply following a strategy from a place like tankspot can feel entitled to look down at any other player… when they just basically did what a 5 year old does when they buy a guide to a game they cannot figure out by themselves.

Trust me, the jerks that still talk down to people for their simple mistakes are still there in every realm. I just will not ever get that mentality because if you wanted robots (or an IA) to run a raid with you, simply play a solo game. The human factor is what makes the game fun for me, the mistakes that the group compensates for and make everyone laugh after is what makes thing enjoyable. The kill after several wipes is what makes things feel like an accomplishment.

Now the dungeon tool lets people make mistakes with other toons around their level. They start learning about aggro, DPS, DOT, healing, situational awareness and yes move out of the fire very early on. My wife is a better player at 60 thank I was even after months of playing as a 70. Part of it is that she has a great guild behind her with people that have advice and lend a hand when she needs it, but it has mostly been that she has had to learn through just pugging with people and learning to DPS.

Titles, legendary weapons, world firsts are all fine and dandy for those that want to pursue it. Sure it would be nice to get a realm first with our guild some day. Being able to play with friends and now family and still see some awesome content is making the game better for me. I enjoy this game quite a bit, and the changes that are coming are making me even more excited. So keep on nerfing blizzard, I welcome the opportunity to have fun.

One thought on “How Nerfing the Game is Making it Better

  1. I gotta say, I am having more fun than I have in ages. Unlike you or your wife I am a slow leveler, and the changes have helped me experience content I never would have otherwise. It’s also a good time for my girlfriend to start playing and she looooves it! Unfortunately she doesn’t get a lot of time to play.

    But, now that I have a starter guild for her to join and designed a PURPLE tabard for to her wear she is trying to schedule our next play date.

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